If you’ve ever wondered why a particular console or handheld isn’t doing all that well, Mario creator and senile god Miyamoto can probably explain the problem: IT LACKS COMPELLING SOFTWARE.
Regarding Sony’s flailing and failing Vita, Miyamoto believes “it’s obviously a very hi-spec machine, and you can do lots of things with it… but I don’t really see the combination of software and hardware that really makes a very strong product.”
Of course, Sony must have missed the lesson the 3DS demonstrated just a few months before the Vita’s launch, when Nintendo’s handheld found itself in a similarly barren position. Shigeru confesses the system suffered for all the same reasons, stating “the key software was missing when we launched the hardware.”
It remains unclear how the pattern of compelling software moving hardware that has driven every successful video game system in history has only recently been noticed.