Wedbush Securities analyst Michael Pachter, known to gamers as that guy who makes obvious predictions about the video game industry and makes a ton of money doing so, doesn’t think developers who work unpaid overtime have anything to complain about.
As Pach sees it, “if your complaint is you worked overtime and didn’t get paid for it, find another profession.” I get it, that way there will be room for even more desperate employees who will be willing to work for even less. Downward pressure on wages is awesome for corporate profits–I mean–creativity!
It’s okay you see, because successful devs generally bring in plenty of profit that they then share as bonuses.
No word on what hungry devs are supposed to do before the game they’re making is released, if it gets cancelled, or if it flops. One presumes bootstraps have something to do with it.
The Pach-man has also come out against unions in the game industry: “sweatshops should have unions but games studios, which tend to pay people a lot of money, shouldn’t.” Or, you know, unions could be formed to prevent studios from becoming sweatshops. Just a thought.